Corean's City of the Mithril Golem
Name: Kingdom of Mullis
Population: 15,000 (Human 78%, Half-orc 10%, Dwarf8%, Elf 2%, Half-elf 1%, Halfling 1%)
Government: Open-bidding monarchy.
Ruler: King Donad Jaren (human male)
Currency: Gold eagle ( 1 gp), silver falcon (5 sp), silver dove (1 sp), copper owl (5cp), copper duck (1 cp)
Resources: Wheat, oats, barley, hops, iron, copper
Allies: Bridged City, Mansk, Mithril and Vesh.
Enemies: While business sense dictates that Mullis Town try its best to avoid making enemies, the Calastian Hegemony’s territorial designs on this region makes it a potential enemy.
Mullis Town is a product of the Divine War. In that titanic struggle’s aftermath, many humans found themselves homeless and alone. A few isolated settlements arose on the Kelder Steppes despite raids by orcs and fierce barbarian horsemen, and by 20 AV the warlord Mullis had established the trading center that would one day bear his name. Originally, Mullis Town served as a central stopover place for merchants who wished to do business with the smaller settlements dotting the steppes. Lord Mullis and his men provided safety against raiders, though not without a price in the form of taxes and tribute. Mullis Town’s location at the southwestern end of the Serpentine Pass always made it an important gateway for overland trade to Mithril, yet even in comparison to the fearsome Blood Sea the pass was a dangerous, difficult path. However, with Cordrada’s announcement in 65 AV of his plans to build a heavily guarded stone road through the pass, Mullis Town transformed into a boomtown. Craftsmen and mercenaries flooded in, while traders and other merchants swiftly pulled up roots from other settlements in order to establish shop in the newly prosperous city. The completion of the Cordrada Corridor in 87 AV officially transformed Mullis Town from a sleepy regional trading center to an important link in northeastern Ghelspad’s economic chain.
The second major change to Mullis Town came in 92 AV with the discovery of tin in the hills north of town. While the tin mine soon played itself out, dwarven immigrants from the embattled realm of Burok Torn discovered iron and copper deposits south of the city. To this day, ore from those deposits helps keep caravans flowing to and from the city. Today, Mullis Town is a prosperous trading center.
King Jaren is a fair monarch who takes care to balance his desire to make Mullis Town an active force for good with the ambitions of its merchants. Recently, Jaren has made it city policy to accept trade with peaceful orcs and to allow half-orcs to settle in the city. The half-orc population of Mullis Town has swelled considerably, and the Gravelfist orcs can now be seen venturing into town to purchase goods and trade the hides of exotic animals and monsters. The most exciting news of late is the engagement of King Jaren to Princess Hannatha of Bridged City, a match sure to increase both cities’ prosperity. Rumor has it that some powerful forces are determined to thwart the alliance, but so far, with the exception of a botched attempt to steal Hannatha’s engagement ring, no solid evidence of the conspiracy’s existence has been found.
The people of Mullis Town are ambitious, opportunistic and hardworking. Anyone with a strong work ethic and a dollop of wits can make a good living in Mullis Town, as money flows through here like a river. Catching part of the economic boom is the goal of most everyone who calls Mullis Town home.
In Mullis Town, everything has its price, including a position with the government. The king earns his post by bidding against competing pretenders, then winning approval from a majority of the town’s citizens. To become a citizen, one must only pay 10 gp per year to the city in exchange for voting rights. The city’s seven ministers, each of whom oversees an important aspect of the city (agriculture, defense, development, diplomacy, health, justice and trade), must also bid for the position and win votes. Each bidder receives a tenth of a vote per gp value of his bid, and the candidate with the highest total votes wins the election. Rather than levy taxes, the government nominates businessmen to fund civic projects. These nominees then bid on public-works projects or offer to donate money to fund the army or other institutions. Those who fund a project are given preferential treatment by the government, and the renown and honor that goes with funding a major project make it an attractive proposition to those who do business here.
Crime and Punishment
Mullis Town relies on a large corps of Crimson Legionnaires to serve both as defenders and law enforcers in the city. As the nobles and merchants directly fund the Legion, they tend to patrol the more prosperous parts of town with an extraordinary zeal. Furthermore, many of the top thieves in town use their gains to fuel runs for office or fund civic projects, particularly the town guard. Thus, many well-connected thieves find the guard little more than an annoyance. More than a few exasperated visitors have found themselves arrested for disturbing the peace after witnessing a petty crime and calling for the guard.
Theft: Upon conviction by the king’s justice (if possible, a priest of Hedrada, though clerics of corean are also often chosen), the criminal must pay a total amount of gold into the city treasury equal to the goods stolen. The victim may also choose either to accept an equal payment from the guilty party or demand one year of service from him per 1,000 gp stolen, up to a maximum of five years.
Banditry: Distinguishable from petty theft by its scale and level of organization, anyone caught and convicted of preying on caravans is hung.
Murder: Death by a method chosen by the survivor’s next of kin, or burning at the stake.
Tanil’s devotees outnumber the adherents of other religions, though most Mullis Towners treat religion with a respectful apathy. All of the gods, even Belsameth, Chardun, Enkili, and Vangal, have small shrines in town, each sponsored by the government. Mullis Town’s merchants care little about the gods so long as profits remain high. Priests or officials of Hedrada and Corean are often called upon to adjudicate disputes, due to their honest and lawful natures, but these two gods are considered far too rigid and serious by the people of the town, and neither is very popular here.