Corean's City of the Mithril Golem
Rune Master (RnM)
Although Burok Tom harbors many “ordinary” clerics and wizards, all are familiar with the power of runes, and all aspire to one day serve Goran as this elite class of spellcaster. Collectively called rune masters, these individuals are divided into rune priests and rune wizards, depending on their original class. Sorcerers are rare among the dwarves of BurokTom and can also become rune masters, but no rune sorcerers have been seen in decades. Rune paladins, druids, and rangers are also possible, but no one has ever seen one. Rune masters are highly respected among the dwarves, but much is demanded of them as well. Those who have sworn fealty to Goran and the king must answer any call to service without question, using their runecasting techniques to the best of their ability, whether in accomplishing a task for the king or in defending Burok Tom itself. Some rune masters practice their trade outside of Burok Torn, but they guard their secrets jealously and rarely if ever share them with outsiders.
Members of the rune master prestige class share many unusual abilities, but the best known is that of runecasting – the ability to draw runes in the air and discharge them at will. Runecasting is both a blessing and a curse. It allows the user to cast multiple spells in a single round and improves the ability to ready spells in advance. Unfortunately, the runes are easy to see, glowing as brightly as a torch, and dwarf rune masters with prepared spells often find themselves the target of numerous magical and missile attacks while in combat.
In addition, until the rune master has the Craft Rune ability (see below), the runes for many spells are known, and an observer who knows his runes will be able to determine which spells a rune master has stored. An observer can make a Decipher Script, Knowledge (runes) or Spellcraft check (DC 15 + the level of the spell that the rune represents) to determine the exact spell that is prepared. Once the rune master has the Craft Runes ability at 4th level, only a successful Decipher Script check (DC 25 + the level of the spell that the rune represents) can determine the nature of the runes.
Hit Die: Same as hit die for original class.
To qualify as a rune master, a character must fulfill all the following criteria.
Alignment: Lawful Good or Lawful Neutral.
Feats: Inscribe Rune.
Skills: Knowledge (runes): 5 ranks. Knowledge (religion): 3 ranks.
The rune master’s class skills (and the key ability for each) are Concentration (Con), Craft (stonemasonry) (Int), Decipher Script (Int), Heal (Wis), Knowledge (religion), Knowledge (runes), Perform (Cha), Scry (Int), Spellcraft (Int), Sense Motive (Wis), Use Magic Device (Cha). Skill Points at each level: 2 + Int modifier.