The Plains of Lede

Population: Unknown numbers of orcs, proud, gorgons, and worse. The Horsemen of Vangal number at least 13,000.

Government: A few isolated human settlements usually directed by military commanders appointed by Barconius of Mithril. Titanspawn tend to follow the strongest and most skilled warriors among their kind. The Horsemen of Vangal follow the undead Galdor the Deathless.
Resources: Wheat, farm products

In the aftermath of the Divine War, the once fertile Plains of Lede were transformed into a stormwracked, titanspawn-infested wasteland. Orc tribes, gorgon clutches, and small bands of the proud openly wandered the land, slaughtering all they encountered, battling each other for control of the plains. However, soon after the foundation of the city of Mithril, the brave paladins of that city resolved to tame the wild plains.

In 41 AV, the city of Mithril completed construction of a series of plinths called Wind Towers. These magical constructs helped moderate the terrible weather that plagued Lede, allowing farmers and other homesteaders to move into the region. In 64 AV, the Northern Protectorate was formed. This series of fortified outposts served to defend settlers and push back the titanspawn hordes. For almost fifty years, the Northern Protectorate stood, producing boundless crops that fed Mithril and many cities beyond. However, in 110 AV a massive influx of vengauraks appeared on the plains. These terrible, burrowing creatures dug tunnels into farmlands and destroyed settlement after settlement. By 112 AV, only a few isolated coastal towns remained.

Orcs have long dominated the plains. For over a century after the Divine War, they kept their fighting among themselves. The few times they stood against Mithril’s expansion, that city’s brave paladins easily beat them back. But in the aftermath of the Blood Monsoon, orc raids skyrocketed, as many tribes interpreted the terrible storms as a call to arms from their Titan creators. The orcs contend with the murderous Horsemen of Vangal. Once a collection of nomadic tribes, the Horsemen were conquered or absorbed into the horde of the warlord Galdor around 75 AV. Converted to the worship of Vangal, they represented a deadly threat; but when Galdor was slain in 90 AV, most thought the menace of the horsemen was over. It was not, for Vangal brought his servant back from the dead, and today Galdor, known as “the Deathless,” once more leads the horde, ravaging the land and battling the servants of god and Titan alike.

Hag Coast: The eastern coast of the plains is rife with hags and their followers, including ogres and worse.

Northern Perimeter: The three fortified settlements of Artere, Maridon and Sobidaal are the last bastions of civilization on the northern plains.

Plains of the Proud: Great bands of the proud wander this territory, sweeping south to raid settlements and carry off treasure, iron weapons, and food.

Ruins of the Northern Protectorate: The ruins of forts and small towns dot this region of the plains.

Vengaurak Tunnels: The terrible vengauraks have established a gigantic network of tunnels, slowly spreading out to threaten the remaining settlements on the plains. Spider-eye goblins occupy many of the older tunnels abandoned by the advancing vengauraks.

Denev's Triangle: A stretch of fertile land protected jointly by corean's paladins and druids of Denev, it is here where the majority of the city's non sea-based goods hail from. There are a few small farming communities here, and while a strong yield of crops bless the farmers, life is harsh as the threat of raids by titanspawn are a constant fear in spite of the region's protectors.

The remaining human settlers are dour, quiet, and brave. They know all too well the fate that befell those who came before them, and toil to ensure that they do not meet a similar end. Those who volunteer to live along the Northern Perimeter tend to be independent-minded, stubborn, and stalwart.
The half-orcs of the plains are wild, reckless, and hungry to prove themselves. Half-orcs usually face derision and oppression from their full-blooded orc relatives, driving many to seek their fortunes in the civilized regions to the south. Word of Mullis Town’s move to accept half-orcs has reached even here, driving still greater numbers of half-breeds from the plains.

The nomads of the region were welded together into a single entity by the ruthless Galdor the Deathless. Today, they are the most numerous humans in the region, though a few non-humans have managed to carve out a place in their ranks. These Horsemen of Vangal live for slaughter and destruction, and are one of the chief obstacles to re-colonizing the plains.

The human settlements of the Northern Perimeter resemble military encampments more than frontier towns. Most who live here are members of Mithril’s military, though a few stubborn homesteaders toil on. Between titanspawn raids and the cruel environment, the human settlers here live under virtual siege conditions and have little time for holidays or other frivolity.

The orcs of the plains are a wild, violent lot. Driven by their ruthless environment, they seek to rip from the soft hands of humanity whatever supplies, tools, or weapons they need. While some orc tribes, such as the Gravelfists, yearn for something more from life, the fearsome Scorchskulls are closer to the orcish norm. Those fearsome brutes revel in combat and consider it their divine duty to ceaselessly war against all who helped defeat the titans.

The Horsemen of Vangal have little culture save for a common desire to slaughter and destroy in their patron god’s name. Ruthless, chaotic and utterly fearless in battle, the horsemen ride across the plains, following a virtually random path, leaving the caravans, travelers and settlers on the plains with no clue as to where they will strike next.

The Plains of Lede

Corean's City of the Mithril Golem WiHa05